![]() ![]() How the idea of Darkest Dungeon was born?Ī1: Darkest Dungeon began as a series of loose sketches I would chip away at on my bus rides. Darkest Dungeon (DD) became in the last year a new reference for dark RPGs, with many games inspired by its art-style and mechanics. Q1: I would like to thank you for the opportunity of interacting with you. If you are like me, craving for news regarding the sequel, the following interview is the perfect reason to dig even more in the lore and the secrets of Darkest Dungeon. His answers provide information on how Darkest Dungeon was born, about his art-style, and also some details about a very interesting unreleased creature (which I really hope to see in the sequel). With more than 14 years of experience as art director and concept artist for several videogames, series and also pen-and-paper games, Chris is not only co-creator of Darkest Dungeon, but also the main artist behind the distinctive art-style of the game. I had the opportunity to chat with Chris Bourassa, co-founder of Red Hook Studios and creative director of Darkest Dungeon. With the recent announcement of Darkest Dungeon 2, the series is back to bring horror and despair upon the players. Worth also to specify that the world of Darkest Dungeon is one of the most original dark fantasy settings, from every abomination lurking in the darkness to the original classes. Permanent death, mental and physical diseases, balance of light and darkness, Darkest Dungeon really knows how to perfectly integrate horror elements into a modern RPG. As the name suggests, this is a really dark RPG, with strong horror components rooted in an unforgiving and complex system. The addictive gameplay, the incredible art-style and the horror elements, created the perfect formula for a game that defined a new genre. Darkest Dungeon is one of the most original and innovative dark RPGs ever.
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